

Tap A, the boss dies, and no one in the party lost more than 20% of their health. Many of the boss fights felt like normal fights. The problem is that you may spend the vast majority of the game feeling quite over-leveled. They are very frequent and could be reason enough to avoid the game if that isn’t your idea of fun. Unlike Symphonia, Phantasia is filled with random encounters. This can get rather old, but there are just enough bosses and other special fights that require a certain level of strategy to keep you interested. The vast majority of the fights boil down to holding a direction and tapping A until all the monsters are dead.

#Tales of phantasia full voice edition menu translation plus
Pressing the A button plus a direction will make your character perform a normal attack, while you can set up to four special "Skills" to the B button and perform them whenever you want, at the expense of your technique points. Fights take place on a single, side-scrolling battlefield, and the player takes control of one character while the rest of the party is automatically controlled based on the strategies given to them. So how does the action-oriented 3D battle system found in Symphonia translate into 2D? Surprisingly well, actually. I think most of you will be in a similar situation as me, so I hope this review will be helpful. The first and only Tales game I played prior to this one was Tales of Symphonia, and I loved it. This review will not discuss the differences between the two versions. I wasn’t one of those people who played and loved the original Japanese version on Super Famicom. Due to the rather extensive history of this game, I think it is important that I let you know my personal Tales experience.
